Selasa, 31 Januari 2012

Big Town (City)

Barn (Stable)
Arrived in town, you see a barn on the right. Above the entrance hangs a parking sign (blue with a white P). Go in here.
Back left is a wooden bucket. View (look) the bucket and pulls out a Fenimore screw (screw) from.
Climb the ladder to the hayloft. Look out the window and try to address parking sign. It does not seem firmly stuck. Make (move) the parking sign is off.
Go up the ladder again and pick up the parking sign (parking sign) on. View it in your inventory. It appears to have been made from the lid of a barrel.
Leave the barn and turn left.


Well (Well)
You see a well (well).
Call into the pit. Instead of an echo you hear a voice calling for help. It's Sam the Piano Player. You can still do nothing for him. So walk back and the city (go to town).


Station

You arrive at the station of Big Town.
Look around. You see a gray pole signal (signal) with two levers. See the signal pole. Fenimore says he is on red. Pull the levers and turn the green pole.
The telegrapher comes out fast and converts the signal back to red.

Exit the station and talk to the telegrapher.
The train to come, the green signal and must be driving the train a telegram with orders to come. There, he did not make any sense, because he was playing chess by telegraph with the operator at Fort Apache.

Look at the long ribbon (teleprinter). Fenimore on it that reads "We are waiting for your orders to leave."
Talk to the telegraph operator and say you want to send a telegram. The telegraph does, but will send it to a wrong address.

Look at the bookcase. See the books several times. On the top shelf a book "Learn Morse Code in 10 easy lessons by Dr.. Heglehofer". Try the book deal. The telegraph, the ban. So go back outside.

Watch the train cart (trolley). Try to use the cart and Fenimore discovers that it's broken. Remove the screw (screw) from your inventory and use it to fix the cart.
Now you can use the cart. You will see a map which stand at different places, you can visit by train. Go back to Big Town.


Shop (Store)
Left of the station is the General Store, a shop where you can buy.
Open the large box under the window. Look inside Fenimore and pulls out some logs (logs) from.

Enter the store and look at everything. Then talk to Bobby, the shopkeeper. Say you have a cigar (cigar) to buy and you get to hear for free. So take a cigar (cigar) from the left rack. They are on the shelf with the purple and orange pots.
Leave the store.


Prison (Jail)
Left around the corner from the store, you see the couch. Right of the bank is a low building. Go inside, it's the prison.
Talk with Mortimer Petty Tree, the auxiliary sheriff. He has a list of the objects in the closet and has a hard time. He used to be the worst in school (last in class). Try to help him (give you a hand).

Then look around. Read all announcements on the bulletin board (board) and look at the wanted poster that hangs behind the desk.
Walk through the doorway "jail" above it. The cell is empty, but closed with a padlock. Leave the cell and the prison again.


Bank
Go into the bank.
Talk to the cashier. Brother Anselmo, the golden skull all the bank certificate. Fenimore can not catch him, though he says that the skull of his.
Open an Account (Account). The cashier tells you the proof (ticket) gets one week.
Ask for credit (credit). If you take any type of loan (any old loan), you get $ 30. Ask also for the best offer (best offer) and you get another $ 10 there.
Exit the bank.


Saloon
Walk left to the saloon. Talk to the woman on the balcony. Ask her if she saw a man named Dickson. She would like a description of him.
So saying that the man looks mean (mean hombre looking), he sounds like Lee van Kleef, that he only has one eye (one eye) and he wears boots (wears boots). The young lady recognizes him and says he lives in the room next to her.

Talk to the man in the saloon door. He will not let Fenimore.
Ask whoever you want to stop (Who's gonna stop me) and he will say he Swappy Smith called.
Then ask him if he Swappy Smith. Tell him that you went to school with him and Mortimer Petty Boom 'Biggest Dunce "of the school. Now he Fenimore admission to the saloon.

In the saloon you see the sheriff with a deck of cards at a table. Talk to him. Tell him that you are attacked and robbed by three men, one-eyed, one with a beard and very thin. He gives you advice with its auxiliary sheriff to talk.
Ask him what he is doing. He appears on Dickson to wait a game of poker with him would come and play.

Talk to the thin thug (thug), which hangs at the bar. Ask him where his boss, Dickson, and Fenimore becomes embroiled in a game of exchanging insults.

Talk then with Bartender. Ask for a drink and you get told that they only drop of water (water licorice) have. Ask him why and he says this because of the ban (Prohibition) on alcohol.
Ask if he really has no whiskey and he says he only an empty bottle store. Keep nagging until you empty whiskey bottle (empty bottle) from him.

See the bottle in your inventory and Fenimore see that the label has a map, indicating the location of the whiskey distillery is indicated in the woods.
Order now at the bartender a cup of coffee (coffee). That you will not, because the coffee is gone.

Behind you on the empty table, a wooden bucket (bucket). If you try to pick up, keeps you from the bartender. Ask him why and he says that the bucket is there for leaks.

Go up the stairs.
Open the door on the right and talk to the young lady. She appears to be a dancer, but can not dance like Sam the piano player back. And if you ask, she will reveal her friend Fenimore money into her pillow (pillow) stores.

Look through the keyhole (keyhole) of the left door. Fenimore see Dickson asleep.
Go back down and leave the saloon.


Barber (Barber)
Left of the saloon is a barber (barber shop).
Talk to the old lady in the rocking chair, until she asks her son to send Fenimore with some yarn. His name is Bobby.


Shop
Go back to the shop (general store), Bobby.
Tell him his mother wants to see him.
He will leave the store and now has every opportunity to Fenimore sugar (sugar), cookies (biscuits), coffee (coffee) and roots (carrots) to steal.
Whenever you need something from the store, you can send away Bobby same trick.


Church (Church)
Walk along the bank, into the dark building behind the street. This is the church. Open the door and go inside. You will see a left confession booth (confessional booth) and a candle to the wall (Candelabra). On the pulpit is a priest. Talk to him. He appears to be very afraid of Brother Anselmo.

Go through the door into the sacristy.
Brother Anselmo here is a book to browse. And whatever you do, to see if the ticket box of the table trying to catch, he will send out every time Fenimore.
So leave the church again.


Prison
Go to the jail and talk to Mortimer Pettiboom.
Tell him that the coffee is not on his list should be, because he belongs in the saloon (Belongs To saloon). Now he will authorize the coffee (coffee pot) with you.


Water tower
Go to the large wooden water tower, right from the station.
Use your coffee pot to the water tank. Then stop the coffee beans in the coffee-with-water. You now cold coffee.

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