Use the train cart (trolley). Slide your cursor to the top of your screen. Choose on the map for Indian Village.
medicine man
Arriving in the Indian village, you see a knife stabbing you right into a pole. Pull the blade (knife) from the pole.
For a tent is a medicine which is not very talkative. Go through the open flap (rip), right from the jar, in his tent.
To the right is a candlestick-with-candle (candle) you can take.
Pick up the green bottle. Check out your inventory. There seems a magic cloud (cloud magic in it. Use (use) the cloud. Leave the tent.
Walk left to the Apache leans against the totem pole. Make a joke about his name and he is offended.
meeting
Go left to the man who guarded tent. Here is a secret meeting. He wants to let it Fenimore, in exchange for chewing gum.
Return to the offended Indian and apologize. Talk about the secret meeting, which the railway turns out. If a treaty, there will be a great peace feast. Many food and drink but not alcohol.
Museum
Left behind Apache the totem pole, you see a horse in a tent. Go to tent. It appears to be a museum and Fenimore's eyes roll almost like he sees the golden skulls Toltec.
See all items in the tent. Also in the basket and as souvenirs Fenimore gets a box of matches (box of matches) out.
Talk to the guard / guide to the exhibits. The golden skull is used in peace celebrations. If the peace pipe is smoked, the guide will bring him to the center of the village.
Try to pick up the golden skull.
Leave the Indian village back to the train car.
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